Day One Logged T+

Tank Avenger, day one: your living room floor is the map

The day-one report on Tank Avenger 0.4.0: safety briefing, colouring in the floor, the intro, the first levels in Town and our buying verdict.

Status: Logged Type: review Phase: Day one Read: 4 min

A small toy tank on a bare wooden floor under a single cone of light

Verdict up top: Tank Avenger – Mixed Reality turns your real floor into a miniature battlefield. You colour in the free space, the game builds a fortress on it, and you steer a roughly 9 cm tank while walking around the diorama. The Meta Horizon Store lists the game at version 0.4.0, released on 12 September 2026, for £9.99 in the UK store (as of 10 October 2026). For arcade fans with clear floor space: buy now. For anyone after multiplayer: skip.

The first launch

Before a single shot is fired, you get the safety briefing. It appears on every launch, not just the first. Five rules: no pets in the room, nothing on the floor, keep clear of furniture, nobody else inside the play area, stay on the glowing tiles. The room scan is already running in the background.

Then comes the recon screen. Your floor appears as a grid of 25 cm tiles. You toggle off whatever shouldn’t play along with the trigger. The minimum is 24 glowing tiles, so 1.5 m², plus a clear area of 0.6 × 0.6 m. The studio recommends around 2 × 2 m.

On the first run, the intro plays. A miniature village stands on your floor, bombers fly through the room just below head height and reduce it to rubble. Then your tank rises from the wreckage. The intro can be skipped, but the first time you should watch it. In one minute it shows what mixed reality is meant to do here.

What shipped

The build is unusually generous for the price. The key facts:

  • Campaign: 202 levels across four worlds, Town (1–54), Desert (55–108), Jungle (109–162) and Ice (163–202).
  • Four modes, fixed per level: Deathmatch, Capture the Flag, Tank Hunt with the boss Juggernaut, and Airdrop Assault.
  • Seven weapons: Each level assigns you one, from the cannon to the guided missile.
  • Garage: Coins buy upgrades for every weapon plus three vehicle upgrades.
  • Map Workshop: build your own Deathmatch maps on a holographic drafting table.
  • MR and VR: mixed reality is the default, with a VR mode included as a fallback.

The first levels in Town are neatly paced. Level 1 contains a three-step tutorial: drive, aim, fire. After that, the early levels each introduce a new enemy type. From level 3 onwards, the weapon changes from level to level.

The controls click quickly. The left stick drives relative to your view direction. You aim at the floor with the right controller’s beam, and the trigger fires. Grenades bounce off walls, and enemy tanks plan bank shots too. That gives the firefights depth from the start.

The strongest moment of day one is physical. You walk around the fortress, crouch down, peer behind a wall. No camera stick, no artificial movement. The store rates the game as “Comfortable for most”.

What’s missing

A day-one report has to name the gaps plainly:

  • No multiplayer. The store lists the game as a single-player title. No co-op, no leaderboards.
  • Controllers only. Hand tracking isn’t supported.
  • Internet required. That’s what the store says.
  • English only. The store lists no other languages.
  • Floor only. Furniture blocks tiles but doesn’t play along. Grenades and tanks only bounce off the game’s own walls.
  • Space needed. If you’ve barely any clear floor, you’ll end up in VR mode. There, the attack drones and the atom bomb are missing.

What to watch next

  • Week one: does Town hold up after the first novelty? Outposts arrive from level 23, the first boss fight from level 14.
  • The garage: how quickly do upgrades feel meaningful?
  • Updates: version 0.4.0 is where things stand today. We don’t invent patch contents and will only report once an update lands.

Buy, wait or skip?

Buy now if you like retro tank games, own a Quest 2, Pro, 3 or 3S and have at least around 2 × 2 m of clear floor. PEGI 7 makes it interesting for families too.

Wait for our week-one check if you’re unsure whether short arcade levels will hold you for long.

Skip if you want to play alongside other people.

To the store page: Tank Avenger – Mixed Reality on the Meta Horizon Store.

Launch Score

8.9 out of 10, as the editors’ opinion. The idea of making your own floor the map is carried through consistently. The scope, the bank-shot tactics and the physical moments convince from day one. Marks are deducted for the missing multiplayer, the English-only release and the internet requirement.